Astra Demonstrations: The Full Catalog

A compact catalog of 82 Astra demonstrations, experiments, and evaluations, grouped by category.
AI
agents
Author

Dan O’Leary

Published

September 5, 2026

This is the companion to Astra’s First 48 Hours: 82 demonstrations, experiments, and evaluations, grouped by category. It includes the original 72 candidates and ten later additions, including CAD projects, Thornwake, and examples of limitations. The main article develops the findings; this table is for finding something to explore.

Descriptions summarize the creators’ accounts and the evidence available on September 5, 2026. Inclusion is not independent validation, and this is not a ranking. Related projects by the same creator remain identified separately. Additional live-demo and code links are included where located.

Category Demo / creator What’s interesting Links
History and architecture Waterloo: The Guard meets the line · danshipper Makes a Waterloo encounter explorable through viewpoints and a timeline, with notes separating sources from interpretation. Original · Explore
History and architecture Library of Alexandria / Mouseion · emollick Connects an imagined ancient city to readable texts while distinguishing surviving works from lost or fragmentary ones. Original · Explore · Code
History and architecture Boullée’s unbuilt Newton cenotaph · emollick Turns sketches of an unbuilt monument into a narrated spatial walkthrough, making its scale easier to imagine. Original
History and architecture Geobukseon turtle-ship cinematic · Creator post Connects a turtle ship’s interior to a naval encounter inspired by Yi’s campaigns; historical fidelity remains unestablished. Original
History and architecture Duomo cathedral scene · kristel_tech Reconstructs a cathedral in Blender with editable camera and rendering work. Original
History and architecture Palace of Fine Arts in Blender · sharifshameem Reconstructs the Palace of Fine Arts in Blender, making architectural form available for spatial inspection. Original
Worlds and interactive visualization Void Explorer: procedural planetary landings · truthyvalue Connects spaceflight to planetary exploration, with an account of rendering scale, physics, and visual iteration. Original · Build account
Worlds and interactive visualization Manhattan in Unreal Engine · mattshumer_ Sustains a large, drivable Manhattan build in Unreal over roughly a week; existing assets and substantial compute are disclosed. Original · Build account
Worlds and interactive visualization ABYSSAL: living deep · emollick Adds procedural marine behavior to an underwater environment, giving exploration activity beyond static scenery. Original · Code
Worlds and interactive visualization Van Gogh’s Town · petergostev Interprets six Van Gogh paintings as a shared walkable town; related to the same creator’s Gogh Strike. Original · Explore
Worlds and interactive visualization VRChat beach world · pichikyo Builds a beach world for VRChat, including collisions and optimization; baking remained unfinished. Original
Worlds and interactive visualization Garden City from a reference image · JHereM Turns a reference image into an explorable Garden City, extending a flat visual into a place. Original
Worlds and interactive visualization Museum of bad marketing ideas · ecomchasedimond Makes an editorial collection of bad marketing ideas into a walkable museum. Original
Worlds and interactive visualization Personal house walkthrough · SebastianRoehl Creates a walkthrough of a personal house, making domestic space easier to inspect in 3D. Original
Worlds and interactive visualization Screenshot-to-explorable world · yungcontent Turns a screenshot into an explorable world, with unseen areas necessarily involving invention. Original
Worlds and interactive visualization Shanghai Bund from one photograph · yiyangleex Uses a single Shanghai photograph as the starting point for a Blender-to-Godot walkthrough. Original
Worlds and interactive visualization Rainy bear world · BubuStd Builds an atmospheric rainy world featuring a bear; a game objective is not established. Original
Worlds and interactive visualization Exploded human anatomy · ashebytes Separates the body into a reported 2,234 modeled pieces so viewers can inspect internal organization; anatomical accuracy is unverified. Original
CAD and fabrication Dual-GB10 enclosure test coupons · mr_r0b0t Takes an electronics enclosure through repeated revisions and small physical fit tests before committing to a full print. Original
CAD and fabrication Onshape robot with selected sensors · Alpha10six Revises sensor mounts, component placement, and ventilation in an existing Onshape assembly through an agent-built connector. Original
CAD and fabrication Image-to-CAD construction · wieslawsoltes Reconstructs a CAD model from an image, exploring a route from visual reference to geometry. Original
CAD and fabrication NS6400 model train · Creator on Reddit Adapts a locomotive body to an existing chassis, with reported revisions for snap-fits, lighting, and printing. Original
CAD and fabrication Aurora TF-01 turbofan · Adam Shows a cutaway engine assembly with 140 instances and motion controls; dimensional revision behavior remains untested. Original
CAD and fabrication SO-101 arm · MakerMatters Exposes an articulated assembly and mechanism controls in WebCAD, making relationships between moving parts inspectable. Original
CAD and fabrication FreeCAD scooter redesign · heecheee Brings iterative mechanical design into an open-source CAD application; constraint preservation is unresolved. Original
Games Gogh Strike · petergostev Turns painters into rival crews in a town with a coherent painted style; the available build uses bots, not online multiplayer. Original · Play · Code
Games Zork in 3D · emollick Translates a text adventure into a navigable world with inventory, a journal, and treasure tracking. Original · Play
Games VECTOR RUSH antigravity racer · AIDREAMMAN Builds an antigravity racer with Godot and Blender and exposes the source for inspection. Original · Code
Games AETHER / The Far Shore · clankenluben Presents a survival/MMO project with a public build; working multiplayer and concurrency remain untested. Original
Games Lumen Echo Game Boy ROM · LumenMythTech Targets Game Boy hardware, making its limited memory and display part of the development challenge. Original
Games FTL-like game with agent self-play · SIGKITTEN Claims to build and play its own game, suggesting a feedback loop between implementation and testing. Original
Games Fortnite as a text adventure · emollick Recasts Fortnite as a text adventure, translating its action into a different medium. Original
Games One More Vine · bennash Builds a four-level Pitfall-style game around a compact, recognizable platforming brief. Original
Games RPGJS and Tiled multiplayer project · rpgjs_dev Uses RPGJS and the Tiled map editor to develop a multiplayer project on top of an existing framework. Original
Games Battle of Alesia RTS · IvanCaceres Uses the Battle of Alesia as a real-time strategy setting; multiplayer is described as planned. Original
Games Minecraft meets Rimworld prototype · TheAtticWizard Combines Minecraft-like construction with Rimworld-style survival and strategy in a prototype. Original
Games Nine-year-old’s racing game · suganthan Shows a parent helping a nine-year-old make a racing game, widening participation in game creation. Original
Games PS1-style Beyblade game · skirano Builds a Beyblade game with a deliberately requested PS1 visual style. Original
Games Unity physics platformer · spencerclarkdev Builds a physics platformer in Unity, testing the coordination of movement, collisions, and level design. Original
Games Whale Rush multiplayer FPS · vikings_ace Helps finish an existing multiplayer FPS project; the earlier codebase should not be attributed to Astra. Original
Games Thornwake · Meng To Combines procedural scenery, coherent game interfaces, and combat, then recreates the project in Blender for a trailer. Original
Science and simulation Fly brain and nerve cord in a browser · mehrantsi Integrates brain and nerve-cord data and ports an existing fly simulation into the browser; biological fidelity is unestablished. Original
Science and simulation Orbital rendezvous and docking · Creator post Models spacecraft rendezvous and docking with explicit guidance and success criteria. Original
Science and simulation Trackmania physics rebuilt for the browser · achepta_tm Rebuilds Trackmania driving physics for the browser, creating a behavioral target beyond plausible animation. Original
Science and simulation Agent-inhabited civilization · mattshumer_ Populates an Unreal environment with agent-driven inhabitants, making their actions part of the experiment. Original
Science and simulation MaleCNS fly connectome in Minecraft · evnsnclr Connects a reported 166,700-neuron fly dataset to movement in Minecraft; this is early development, not verified whole-brain emulation. Original
Science and simulation Jet Factory V2 · konstantinsaifo Depicts machine cycles and a returning tug to make manufacturing and transport flow visible. Original
Science and simulation Cell motility and stress-response sandbox · tsuname Exposes stresses and gradients as controls for exploring cell movement; predictive biological validity is unestablished. Original
Science and simulation Spatial inference from dog-bark audio · literallydenis Explores spatial inference from dog-bark audio; the creator explicitly says it is not yet a 3D map. Original
Science and simulation BMX race physics · Im_IrushiK Produces BMX racing motion as a physics-animation experiment; numerical fidelity is unchecked. Original
Film and music Synth composition and arrangement in Ableton · skirano Creates synthesized instruments, musical parts, and an editable arrangement inside Ableton. Original
Film and music A Room Made of Replies · SkyeSharkie Combines a film with reported changes to its production tools, extending the agent’s role into the creative workflow. Original
Film and music Piano waltz with synchronized 3D pianist · higgsfield_ai Pairs a composed waltz with a 3D pianist whose finger movements are claimed to follow the notes. Original
Film and music 1980s action figures from video · neurofoo Transforms video into an action-figure aesthetic; the creator points out a visible inconsistency in an ear. Original
Film and music INCEPTION title sequence · lepadphone Uses architectural imagery and animated typography to pursue a recognizable cinematic style; music is excluded from Astra’s contribution. Original
Film and music One-minute animated film pipeline · catalogicalism Produces a one-minute animated film through an existing AI production pipeline. Original
Film and music Western cinematic in Blender · TopviewAIhq Builds a Western cinematic in Blender, with the creator reporting an editable scene rather than only a finished video. Original
Film and music DaVinci Resolve editing workflow · argofowl Handles cuts, captions, and bad-take removal in an editing application, but reportedly fails at color correction. Original
Film and music Wireframe motion sequence · Cupang1997 Produces a wireframe motion sequence with Flova, combining code and existing creative tooling. Original
Film and music Backrooms film · Duncan Trussell Uses fluorescent rooms, staging, and an unsettling figure to develop an atmospheric Blender film. Original
Education T-cell explainer by Derya Unutmaz · DeryaTR_ An immunologist directs an audiovisual T-cell explanation using generated imagery, narration, and code-based video tools. Original
Interfaces and product design Parallax Desk head-tracked windows · outscape Uses head position to change the apparent depth and overlap of desktop windows. Original · Try
Interfaces and product design 3D iPod-shaped Codex thread app · skirano Makes Codex conversations browsable through a familiar 3D iPod-shaped interface. Original
Interfaces and product design Portrait painted in 9,216 Google Sheets cells · velvet_shark Paints a portrait into 9,216 spreadsheet cells, demonstrating coordinated edits inside an existing application. Original
Interfaces and product design Codex Micro 3D device animation · skirano Builds and animates a 3D device from an image, connecting product reference to motion. Original
Interfaces and product design Video recreated as interactive code · skirano Recreates a reference video as an interactive card-customization interface, turning shown behavior into editable code. Original
Interfaces and product design iPhone Flip product page · ashen_one Combines generated imagery and Blender work in a product page for a fictional folding iPhone. Original
Interfaces and product design Jarvis desktop companion · ucsandman Combines screen sharing with a desktop companion and small applications; reliability and privacy behavior were not reviewed. Original
Interfaces and product design Adonis animated landing page · ElieAsaade Connects Blender animation to a landing page, carrying 3D production into a website. Original
Interfaces and product design Autonomously refreshed data graphics · Nonfon420 Refreshes data graphics with reported autonomy; the underlying data correctness was not audited. Original
Reasoning and evaluations FrontierMath Erdős: formally checked new results · Epoch AI researchers Produces formally checked solutions to two of 68 open problems under the benchmark protocol; additional runs bring the unique total to five. Report · Paper · Proofs
Reasoning and evaluations BabaIsBench puzzle solving · pmigdal Solves 15 Baba Is You Lake levels through a text interface, reasoning about rules that can themselves change. Original · Evaluation
Reasoning and evaluations Solving a creator’s grid puzzle · LoicBoursin Solves a creator’s grid puzzle with a process clip; the claimed human speed comparison is not controlled. Original
Reasoning and evaluations Production rewrite evaluation · Every Tests work on an established software system; Astra trails the human references, with differing follow-up conditions complicating comparisons. Report
Reasoning and evaluations Allocator implementation difficulties · Victor Taelin Reports difficulty converting a diagnosis into a solution under real constraints, exposing a limit beyond impressive demonstrations. Original
Reasoning and evaluations Research-taste experiment · Ethan Mollick Reports technically competent but uninteresting research choices, separating execution skill from judgment about worthwhile work. Original
Software and personal knowledge Personal archive becomes a living wiki · emollick Turns personal correspondence, calendars, and writing into a maintained wiki and recurring briefings; the artifact is private. Original
Software and personal knowledge Hazumi News database migration · jrzscodes Migrates an existing application from Supabase to Cloudflare D1, tackling infrastructure maintenance rather than a new demo. Original
3D modeling and visualization Bottle schematics to Blender beauty shots · fffabs Turns bottle schematics into presentation renders, connecting technical drawings to product communication. Original
3D modeling and visualization Floor plan to architectural render · higgsfield_ai Uses a floor plan to produce an architectural visualization; dimensional fidelity is not established. Original
3D modeling and visualization Blender model comparison · Bac0nGreen02 Compares Blender modeling output while candidly showing that the result still resembles assembled primitives. Original
3D modeling and visualization Ender Dragon in Spline · adonis_singh Builds a recognizable Ender Dragon in Spline; the model is not yet rigged for animation. Original